

You see the recipe file is one of the few files that you can break but still run the game fine.

If the recipe does not work I typically suspect the fault is another recipe. Searching for snare should be all that is required. Think of it like reinforced wood frames and how you can never completely destroy them with one hit - you have to cycle through its downgrade stages (reinforced wood - wood frames). What this means is that the block destroys itself after looting but since it has a downgrade block it turns into that.

I give the Captured version no drop event and set it to "downgrade" into the unbaited version. The loot container the captured version uses to give you loot is set to destroy on close - like animals are.
